![]() Each battler also comes in 2 sizes, so you can choose the right size for your game’s resolution or use the larger versions as alpha monsters with stronger stats and better rewards. Have silver slimes offer up more drops compared to normal blue slimes, or use the differently colored goblins to show which elements they are strong against. And a magic-wielding necromancer is perfect for a boss battle, with a collection of skulls at her feet that can be used to summon more undead to fight beside her!Ĥ different color variations for each monster add even more options to your battles. Graveyards aren’t safe either, with this pack’s zombie, ghoul, and skeleton battlers ready to ruin any teen’s night time seance. Or form teams of enemies with short goblins wielding spiked clubs, goblin mages ready to cast wild spells, and a crowned goblin king commanding them all with a jewel-topped stave, mixing and matching the goblins to challenge your players so they don’t just spam attack every turn. Find balls of flames near volcanos while mushrooms with a skeletal grin on their stalks can be found in forests and caves, or have them show up all over the world to keep your players on their toes. Have squishy slimes act as tutorial monsters for new players, or make them devious beasts that are only affected by magic attacks. Get ready to face off against gooey and ghoulish cartoony creatures with Rdot Monsters Vol.1! Dot Zo Games has created this pack of 44 side view enemy battlers to populate your world with cute and creepy monsters, from smiling slimes to nasty necromancers!ġ1 unique monster designs offer up a good selection for different areas and for interesting battle party combinations. Purchase now on KOMODO Plaza or on Steam! Pick up the Ben Carter - Harmonic Realms Music Pack today and give your cutscenes and battles even more dramatic flair! Each track comes in M4a and Ogg formats, so it’s easy to use in RPG Maker MV or MZ. Start your battles against normal enemies with a short string sting while your boss battles get a more dramatic sting of violins, or use them during cutscenes when a shocking secret is revealed! 4 different ‘find item’ MEs offer a mix of harps, violins, and pianos so you can choose the right vibe for each item, whether it’s a normal potion that could use a quick chime of piano keys or a magical mix of harps for the holy relic that could turn the tides against the demon lord. This pack also includes 6 short SE/MEs to help you replace the default battle start and receive item sounds. Let your heroes roam the world map to a steady drum beat and upbeat violins, or crush their spirits with a somber piano and string piece as they say goodbye to a beloved friend. 14 BGMs offer up options for 2 battles, 2 dungeons, 2 fields, 2 themes, 5 towns, and 1 fanfare piece for when your heroes finally defeated a powerful foe or solved an important problem! Explore creepy caves filled with monsters while drums and deep horns set the mood, and then take a break from all that to visit a friendly town where chipper flutes play in the background. I hope this gets you started, sorry I can't be more help.Īlso, I have volume control in title menu, and that is added in the volume control script (by Rutan) like this, maybe it will help:Add some extra orchestral flair to your games with the Ben Carter - Harmonic Realms Music Pack! Ben Carter is bringing you 20 orchestral tracks to help take your fantasy game to the next level with gorgeous violins and heavenly piano pieces. Maybe go through the Window_(something) scripts and you'll see something there (or someone will help you here). I don't know where you'd add animations when a command is selected, or make it just highlighted instead of the default graphic showing which command you're on. You'll also have to do the modifications in Scene_Title (also visible in the screenshot below). instead of New Game you'll have Start or something). You can change what the commands are called in Tools->Database->Terms (e.g. You can also disable some commands or add new ones there (but I haven't done that, so not sure how to add them exactly, and where else they'll need to be mentioned). Go to Tools->Script editor->Window_TitleCommand and there you can adjust the width and position of the window with New Game/Continue etc commands. OK, so I looked at where to modify the settings.
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